Core mechanics

Dice

Players are given 6 dice to roll for points where:

100 points and 50 points respectively. Your goal as the player is to get as many points as possible! Although 100 and 50 points don't seem like much, it's possible to get combinations of dice for significantly larger amount of points! Read more about this in combinations.

Events

Alongside these dice, there are also special events! During your turn, you can press the event button to try your luck.

Special Event

There are events ranging from bonus points to completely losing your turn. High risk high reward!

Keeping Dice

When rolling your dice, it's possible to keep dice from previous rolls. Most often, you'll be keeping dice that are of value or have the possibility of becoming super valuable. For example you rolled:

You could keep your 2, 4 dices for the possiblity that next hand you rolled a 4 resulting in 400 points!

Note:

You can only reroll if you roll something of value.

Filling your hand

Filling your hand means that when you keep your hand, every dice in your hand is of value. Ex:

This is an example of 1100 points! Best you keep your hand. This is an example of a filled hand where if you had the event:

Fill with over 500 for 500+ points!

You'd get 1600 points for this hand!

Busting

Aw man, you just rolled this hand:

None of your dice are of value meaning you just bust and lost your turn.

Note:

Any kept dice will not be counted in your next hand meaning if you the value of previously kept dice is not considered.

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